Concept studies and visualization for a series of spaces of varying programs and sizes within one of New York City’s largest industrial developments currently in the process of rehabilitation and reuse. Spaces range from smaller 1,000sq.ft studios, to multi-story contiguous spaces at 26,000sq.ft per floor plate. The development will attract a diverse mix of tenants from “makers” and smaller start-ups, to light industrial to high end tech offices.
PROJECT YEAR: 2013-Ongoing CLIENT: AE SUPERLAB.
INFINICITIES has grown from a large scale art/illustration project to a platform for the creation of procedurally generated, parametrically derived cityscapes. Currently it is in its second phase of software development with a working functional prototype, the software is being optimized to rapidly generate medium to high fidelity iterations of real and imagined cityscapes based on mutable external factors such as zoning regulations, environmental effects, and real estate values. Each of these city iterations can then be further tested and developed as per required. Works produced using the initial art project have won numerous awards and have been exhibited at a number of high profile galleries and venues including The Storefront for Art and Architecture.
Infinicities remix, "Delirium No. 9" was on show throughout the summer of 2013 at the Storefront for Art and Architecture in New York City as part of the POP: Protocols, Obsessions, Positions exhibit, alongside works by architectural luminaries including Bernard Tschumi and Yansong Ma.
Testing Various Building Definitions
Each of the building definitions is tested for compatibility on a number of different base conditions.
Comp 1 1
Lower Manhattan Test_01
Testing the robustness of the distribution algorithm on an unoptimized grid, in this case map data of lower manhattan from OpenStreetMap. A limited number of basic building volumes are used for testing purposes only.
Infinicities is a super scalable collaborative art project based on a series of ever-evolving open source metropolises, created by users around the world. Currently the Infinicites exist mainly in the digital realm, but will soon step into “the real world” in the form of large scale public art, gallery exhibitions, posters, and books.
“Nobody knew why the universe suddenly wasn’t there. A few people were left on the even fewer islands of reality that for some reason hadn’t winked out of existence, but they didn’t know. Some had theories, but there was nobody to ask, and nowhere to look to for a clue. Only a mind-bending expanse of absolute nothingness.”
— a chronicler of the Infinicities
“Arriving at each new city, the traveler finds again a past of his that he did not know he had: the foreignness of what you no longer are or no longer possess lies in wait for you in foreign, unpossessed places.”
— Italo Calvino, Invisible Cities
Infinicities Basic Axonometric Drawing Tutorial: Two
Tutorials will take you step by step through the process of creating a city block from pencilling in your first simple block all the way to inking in your baroque masterpiece. The tutorials start with some very basic drawing concepts but even if you are a seasoned urban artist, you might find a few tips, trick, and general guidelines to make your buildings blend in more smoothly with the rest of the Infinicities art style.
3D PRINT TIME-LAPSE
PROJECT YEAR: 2014-Ongoing TEAM: Ahmed ElHusseiny/AE Superlab. CLIENT: AE SUPERLAB.
LEVITATE is a series of free floating (levitating) sculptural objects. Drawing inspiration from a wide array of sources as disparate as Buckminster Fuller’s visions of floating, airborne habitats (eg. Cloud Nine), to contemporary kite-making, the objects are an exploration of perceived mass, occupied volume,recursive geometry, and objective lightness. The fabrication of the sculptures is a precise undertaking, occupying a place at the intersection of art, design, technology and engineering. Complex and customized three dimensional joints are fabricated using 3D printers, and go through an iterative process of rapid prototyping and improvement. The realization of LEVITATE involves a number of processes in areas central to AE Superlab’s work: a rapid iterative design process, extensive materials research, innovative engineering solutions employing cutting edge CAD/CAM/3D prototyping/fabrication, and a strong and clear aesthetic vision. The concept images are conceived as stand-alone visual explorations that while accurately depicting the scale of the sculptures in relation to a dense urban context, also serve to question conventional perceptions of volume, weightlessness, and negative space. The absence of any people in all of the images of typically bustling New York City locations serves to suggest an uneasy sense of “imbalance” and “out of place-ness” amplified by the unlikely spectacle of such large volumes so improbably floating in space. The desolate photographs were achieved by shooting over a hundred frames of each location, then carefully overlaying the frames selecting only the un-peopled portions of each frame for the final composite image.
PROJECT YEAR: 2014-Ongoing CLIENT: AE SUPERLAB.
DIWANI CHAIR is a sculptural rocker. The lines of the chair are inspired by the evocative and dynamic profiles of Arabic Diwani calligraphic script. This fluidity of form and linearity of texture implies motion even when at rest. The chair is constructed of precisely CNC routed sections of high-strength, cross laminated plywood, and is designed to comfortably contour to the seated form. The fluid form of the chair is carefully composed to be aesthetically pleasing from all viewing angles. The initial, limited edition production run will be available in multi-colored plywood. Each chair in the initial run is customizable to order and entirely unique.
PROJECT YEAR: 2013 ARCHITECT: KPF SENIOR/LEAD DESIGNER: Ahmed ElHusseiny CLIENT: Eemar Group
Tower 111 is a commissioned proposal for a 111 floor, ultra high-end tower located in the heart of the Downtown Dubai district. The development would house a mix of condominiums and full service apartments with a 7-star hotel at the pinnacle and luxury retail at the base.
The fluid boundary line at the intersection of sea and desert, perpetually shifting in shape and location with the ebb and flow of the tides and the sweep of the sands is the primary inspiration for the form and spirit of Tower 111.
The sculptural form of the tower is tempered by water, inspired by droplets of dew forming along the tip of a plant leaf. A series of stunning pools wind and cascade their way down the volume of the building culminating in a grand per formative water feature at the promenade level.
The podium volume that houses the separate but equally grand entry sequences for the hotel and residential lobbies, unravels elegantly from the main volume of the tower in elegant wavelike ribbons. This elegant and consistent design language will be a unique hallmark of the design and will serve to provide a strong and recognizable visual identity to the building both from a distance or from up close. The horizontal banding of the subtly scalloped shadowboxes sweeps up along the curvaceous height of the building, drawing ones vision swooping upward and adding a subtle texture to the building.
Along with the Burj Khalifa, the tower will serve as a visual anchor for the Downtown Dubai Development. At nighttime in particular, the buildings illuminated crown will be a beacon within the cities evening skyline.
An interior view of the residential transfer lobby. Each of the residential and hotel lobbies opens up to a unique SkyGarden.
GoldBloc - Runaway
AE Superlab was commissioned to produce and direct soul synth duo Goldbloc’s new single; Runaway. Goldbloc is a combination of producer GoldenHaus and artist/vocalist Solei. The kind of vibe that keeps on giving, Goldbloc's deep down-tempo sound is carried by unique soul vocals and a clean edgy groove.
Located along the northern edge of the principal ring road encircling metropolitan Paris (the boulevard Péripherique), Parc Du Millénaire 3 and 4 (PDM 3 and 4) are landmark structures that will serve as the public face of, and the physical gateway to the larger Parc Du Millénaire development. The design of the buildings wraps a refined adaptive skin around bold sculptural polygonal forms. The polygonal volumes of the buildings are sliced, cut, and punctured in response to their proximity to the ring road and the canal, and to accommodate functional requirements such as entry canopies and mechanical space. The high-tech façade subtly changes and adapts in reaction to the varying environmental and urban conditions as it wraps around the building’s various elevations.